The field includes four different order fulfillment tracks that each include a field robot (named Squeaky) that is used to gather parts and fulfill orders.

Team objectives include:

  • Completing the assembly of the field robot by installing missing components (battery, wheels, and an arm).
  • Operating the field robot to place order fulfillment game pieces into an order box.
  • Collecting order fulfillment pieces that have been misplaced by the field robot.

Prior to the field robot leaving its initial position, the components listed in the table that follows may be installed onto the field robot for the point values indicated. Once the robot leaves the initial position, a switch prevents it from returning. The field robot pieces may not be installed except in the starting position. Certain combinations of field robot pieces result in a point multiplier that is applied to the order fulfillment game pieces that have been scored in the order boxes.

Game Piece

Quantity

Points Each
For Installing

Field Robot Wheel

4

10

Field Robot Battery

1

10

Field Robot Arm

1

25

 

Game Piece

Configurations for Bonus

1

2

3

Field Robot Wheel

2

2

4

Field Robot Battery

 

1

1

Field Robot Arm

1

1

1

Bonus Multiplier

1.2

1.3

1.4

Teams may also choose to replace the field-supplied arm for the field robot with a custom arm of their own design. A team-supplied arm must be made from kit material and has size limits and other constraints.

The spotter is responsible for loading the field robot parts onto the team robot so that they can be installed on the field robot. The spotter may only load the field robot pieces when the team robot is in the starting area and is not being controlled by the driver (or moving autonomously).

The control box at the end of the order fulfillment track is operated by the team robot and the three levers control the operation of the field robot. One lever controls the motor that drives the field robot up and down the track. Another lever controls the rotation of the arm mount on the field robot and the final lever controls the up and down motion of the arm on the field robot. Team robots may change which of the levers is assigned to which field robot motion by sending commands to the control box via an infrared signal. Teams may also increase or decrease the speed range of the drive motor and rotation motor through the infrared signal interface.

The order fulfillment game pieces located along the robot track represent various robot parts that can be placed into the order boxes to fulfill orders. Only the field robot may handle the order fulfillment game pieces in their initial position. A list of the order fulfillment game pieces and the value that each component scores when placed into an order box is provided in the table that follows.

Order Fulfillment Game Piece

Quantity per Track

Points for Each in
Order Box

Wheel

2

30

Large Motor

2

30

Small Motor

2

30

Battery

2

30

Servo

4

30

Controller

1

30

Wire Spool

1

20

A list of orders that can be completed by collecting certain combinations of order fulfillment game pieces is given below. Only a single order can be placed into an order box and any extra pieces beyond those necessary for an order nullify the order and the order bonus doesn’t apply.

Order Fulfillment Game Piece

Order Type

Full

Spares

Arm

Upgrade

Expansio.

Drive

Wheel

2

1

 

 

 

2

Large Motor

2

1

 

 

 

2

Small Motor

1

1

1

 

1

 

Battery

1

1

 

1

1

 

Servo

2

1

2

2

2

 

Controller

1

1

 

1

 

 

Points

100

50

20

25

25

25

The team robot may only handle order fulfillment game pieces if they have been displaced from their initial position, are not being controlled by the field robot, are not in contact with an order box, and are in contact with the floor. These order fulfillment game pieces can be moved to the restock area regardless of which order fulfillment track the game pieces originated from. Each order fulfillment game piece in the restock area scores 10 points.

The wire spool scores 15 points if it is on the floor and NOT in the restock area. If the spool is in the restock area, it scores 10 points like all other order fulfillment game pieces.

Teams have constructed their machines subject to a list of allowable materials and other rules on construction, as well as initial size and weight limits.  There are also numerous restrictions on how the game is played.  A partial list of restrictions includes:

  • The field is open, but teams may not block another team’s access to the field control.
  • There are other areas where a team robot has preferred access.
  • A team robot may not handle order fulfillment pieces in their starting position.
  • A team robot may not remove items from another team’s restock area.
  • Team robots may not handle or interfere with another team’s order boxes.
  • Only the field robot may place items into an order box.
  • Aggressive/malicious actions may result in a penalty or elimination from the match.

There will be three phases to the contest: a partial round robin seeding competition, a six-game round robin semi-final between the top 16 teams, and a three-game round robin final between the top four teams.  During the seeding competition, each team will play eight games against randomly selected opponents.  The team’s average score (after the lowest score is dropped) during the seeding competition will be used to rank the team and to determine 14 of the 16 teams that will advance to the semi-final round robin playoff.

The 15th and 16th teams for the semi-finals will be the highest scoring teams during two “wildcard” games. The participants for the wildcard game are selected based on the score of their engineering notebook.  All teams are required to turn in an engineering notebook documenting the development and design of their robot.  This notebook is a significant portion of the BEST Award and the wildcard game gives teams further incentive to turn in quality notebooks by rewarding them for their effort.

At the start of the semi-finals, the scores will be reset to zero. For the semi-final round robin playoff, the top 16 teams will each play three matches.  The total of each team’s scores for these three matches will determine which four teams advance to the finals.  For the final competition, total scores will again be reset to zero.  The top four teams will play three additional matches to determine the final ranking order.

San Antonio BEST Award Results

  1. Spring Branch Middle School
  2. JB Alexander High School
  3. Uvalde High School
  4. Hill Country College Preparatory High School
  5. United Engineering and Technology Magnet
  6. Smithson Valley Middle School
  7. Holy Cross of San Antonio
  8. William Howard Taft High School

Competition Results

  1. William Howard Taft High School
  2. Sandra Day O'Connor High School
  3. Canyon Lake High School
  4. Spring Branch Middle School
  5. United Engineering and Technology Magnet
  6. Holy Cross of San Antonio
  7. Smithson Valley Middle School
  8. Samuel Clemens High School

Other Awards

  • BEST T-Shirt Award - Smithson Valley Middle School
  • Founders Award - 
    1. Lackland ISD
    2. Sandra Day O'Connor High School
  • Most Robust Award - Uvalde High School 
  • Good Lookin' John Wigand Most Photogenic - Pieper Ranch Middle School
  • Most Spirit Award - Lyndon B Johnson High School
  • Most Sportsmanship Award - Spring Branch Middle School
  • Best Table Display and Interview - JB Alexander High School 
  • Best Use of Game Theme - Smithson Valley Middle School
  • Blood, Sweat, and Duct Tape - Hill Country College Preparatory High School 
  • SAME Award - Smithson Valley Middle School
  • Critical Design Review - Lackland ISD

Additional information on the BEST Award Results and the Game Results are available.