Registration for the 2022 SA BEST season has been open for several months and we have 33 teams occupying the 36 team slots that are planned for this year. Teams can register by going to and looking on the events page for SA BEST.

We plan to revert back to our typical competition format with all teams playing the game together at St Mary's University in the main gym.  Competition dates are:

  • Kickoff: August 27 (Saturday)
  • Demo Day: October 16 (Sunday)
  • Game Day: October 23 (Sunday)

We're currently confirming new and previously participating teams (in good standing). Please check with your teacher to make sure that your team is signed up!

Here are the results from the competition that just finished over the weekend.

 San Antonio BEST Award Results:

  1. United Engineering and Technology Magnet*
  2. Spring Branch Middle School*
  3. J B Alexander High School*
  4. Uvalde High School*
  5. Lackland ISD*
  6. Smithson Valley High School*
  7. Hill Country College Preparatory High School*
  8. Smithson Valley Middle School

Competition Results:

  1. United Engineering and Technology Magnet*
  2. William Howard Taft High School*
  3. Spring Branch Middle School*
  4. Holy Cross of San Antonio
  5. Canyon Lake High School*
  6. Hill Country College Preparatory High School*
  7. Pieper High School*
  8. Earl Warren High School*

* schools advancing to Texas BEST/UIL Competition

Other Awards:

  • Founders Award - 
    1. Brennan High School
    2. United South High School
  • Good Lookin' John Wigand Most Photogenic - Lackland ISD
  • SAME Award - Smithson Valley Middle School
  • Critical Design Review - Lackland ISD

The detailed 2021 Game Results and 2021 BEST Award Results are available at the links.

Our 31 teams should be well into their design/strategy process by now (since kickoff was September 11).  Please seek help early if you are struggling.  You can contact the SA BEST leadership for suggestions.

We're looking for volunteers to help act as judges or referees for the following events (that will all be executed online via Google Meet).

  • Oct 12 and 13 (7 pm -9 pm) Critical Design Review - Judges interact with teams on their designs 
  • Oct 27 to Nov 6, review and score engineering notebooks 
  • Nov 2 and 3 (7 pm -9 pm) Marketing Presentations - Judges evaluate team marketing presentations
  • Nov 6 - Team Exhibit Interviews - Judges conduct 5 minute interviews with teams, and judge virtual exhibits
  • Nov 6 (9am - 4pm) - Team Time Trials - Referees monitor teams executing game trials 

If you are interested in helping, please create an account the BEST Registry.  Once logged into that account, look for volunteer opportunities for San Antonio BEST and sign up for one or more positions.  

The SA BEST (Boosting Engineering, Science, and Technology) competition is a contest held annually to inspire and interest students in the fields of science and engineering. With guidance from adult mentors, local teams of students design and build a remote controlled machine to accomplish a specific task. The students are given a box of raw materials from which to build the machine and six weeks to design and construct it. The task of the robot is kept secret until Kick-off Day, when all the teams are told what the robot is required to do.  On Competition Day, all schools will compete head-on with each other in a thrilling science-fair-turned-sports-event.  Several teams advance to the regional Texas BEST competition and compete with the BEST robots from other areas. More details on the BEST concept are below.

San Antonio BEST is a part of the nationwide organization of BEST Robotics, Inc. Founded in 1994, San Antonio BEST is the oldest active BEST "hub."


BEST (Boosting Engineering Science and Technology) is a program designed to show youth how engineering can be fun.  The BEST program sponsors a sports-like contest where local middle and high school students work as a team to build a remote controlled and programmable robot designed to accomplish a given task. Each team is given an identical collection of parts from which the machine is to be built. Only materials specified on the kit list can be used. The build process involves teamwork, brainstorming and ingenuity. Education and industry professionals volunteer their time as coaches/mentors to offer guidance in the design and construction processes. Several restrictions apply to help make the competition simulate "real world" business and engineering environment.   

  • Constrained development time (6 weeks) 
  • Constrained design components (identical kits provided) 
  • Specific design requirements (size, weight, etc.)

The teams all gather together on a common game kickoff day at all the local hub sites, are shown the game field, and are given: 

  • The time period of the contest. The game is limited to a six week period to simulate a product time to market constraint. In the real world, a late product doesn't sell. In the game world, a late product means that you don't compete. 
  • The resources for the contest. Each team is given an identical box of odd parts, fasteners, materials, and a programmable controller for the motors and servos. In the real world, a new product must be built within a cost and budget. In the game world, the machine can only be built with kit parts. 
  • The specifications for the contest. At kickoff, a detailed game task description will be given to each team. This description is the most closely held secret in the process, known only to a select few BEST game designers before the kickoff. In the real world, a new product must meet the customers requirements and specifications. In the game world, the machine must meet size and weight requirements while still completing the game task. 

The competition typically consists of multiple seeding rounds with the top teams participating in addition rounds for a semi-final competition and a final competition. Schools are encouraged to bring their bands, cheerleaders, mascots, banners, etc to add to the sports-like atmosphere.